Here’s a more detailed look at the design creation process.
We started researching the playing field to find the way it would look and feel nice and what could catch the player’s eye.
At the same time various textures for the game elements were studied.
When the general theme, textures and color range were selected, we began designing the interface and drafting screens to be used in the game. You may see sketches for the «Completed» screen below.
We also researched user controls and how they affect usability.
Working at one of many interaction events: what happens when the player tries to place an element where it doesn’t fit?
Then we could proceed with designing the game menu.
Nailing down colors and effects for the menu buttons in all of their various states.
Monetization elements required special attention. We had a long discussion where the ‘purchase point’ should be. At the screens below the player is offered to purchase full-version of the game.
Almost done — designing the «Loading» screen.
Icon is the key-thing. We always leave it for the end.
At that point the design was ready. Quite a detailed insight, huh? Technical part went smoothly and the app became a favorite entertainment for many of its fans. Try Buzzle out yourself, but be careful — it’s addictive.